This was part of my 1st year animation project where I had to create a fly through environment. This was one of the rooms included and was the first time I had ever used Autodesk 3Ds Max.
I kept the shapes pretty basic as it was my first experience and I wanted to see what I could come up with. I used materials and UMV mapping to add the textures to the models.
I kept the shapes pretty basic as it was my first experience and I wanted to see what I could come up with. I used materials and UMV mapping to add the textures to the models.
This is my first time adding a texture to a model. I applied the material as a bitmap and used the UMV map modifier to wrap the texture around the object.
I created this ring mat in Adobe Photoshop by using various blood spatter brushes I had collected.